So it does not need to be reloaded all the time, performance will be smooth as butter.
Since the Rocks are everywhere in the wasteland, the textures will stay in memory when you're outside all the time, So that needed to be fixed, and so i did.Īlso made a Rock Cluster Texture in a whopping 8192x8192px resolution, don't worry, it's only 42MB, so everyone can run it. Resulting in weird seams in normals as wel in vertex colors, and that is just unacceptable to me personally, That the original devs created in them, cause there was a lot of double faces, floating geometry, badly cut geometry Wasteland, made new UV maps/islands and merged all the vertices on the meshes and took out all bed geometry Also fixed up all the Rocks meshes of the entire Ones where really crappy and desparately needed an upgrade. Since the main Terrain textures are adequate enough, i decided to redo all the normal maps, cause the old
Making a entire overhaul for Fallout New Vegas Honest Hearts. I didn't upgrade the main textures (only a few), cause it already took a lot of time and i'm currently busy The earlier version, yes crappy, i know a lot of you think it was the best terrainpack, and maybe it was,īut since i made it i learned a lot about texturing and modeling and thought it was less then adequate. I wanted the Graphics to be better, atleast the Terrain, and fixed up the crappy normal maps i made in This Texture/Mesh Pack will upgrade the Terrain fidelity of the Fallout 3 Wasteland.įormerly known as UHQ Terrain overhaul, but i added some more stuff to it, after coming from FO4 UHQ Terrain, Rock, Roads & Grass Overhaul is a mod for Fallout 3, created by Marcurios.